The Playstation Dreamworld
The Playstation Dreamworld

From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The Playstation Dreamworld is, to borrow a phrase from Slavoj Žižek, the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace, a powerful arena for constructing our desires or else, the dreamworld will fall entirely into the hands of dominant and reactionary forces.

While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.

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  • October 2017
  • 156 pages
  • 124 x 190 mm / 5 x 7 in
Available Formats
  • Hardback $49.95
  • 9781509518029
  • Paperback $12.95
  • 9781509518036
  • Open eBook $12.95
  • 9781509518067
Table of Contents

Acknowledgements


Note on the Games


Tutorial: The Pokémon Generation


Level 1.

From Farming Simulation to Dystopic Wasteland: Gaming and Capitalism

Work and Play - Cultures of Distraction - Pastoral Dystopia, Apocalyptic Utopia – No Alternative


Level 2.

Dreamwork: Cyborgs on the Analyst’s Couch

Japanese Dreams, American Texts – The Dreamworld - Repetitions and the Dromena – Immersion and Westworld


Level 3.

Retro Gaming: The Politics of Former and Future Pleasures

90s Rational Gaming – Virtual/Reality - Subject, Object, Enjoyment - Jouissance in the Arcades


Bonus Features: How to be a Subversive Gamer


Game Index


Endnotes

About the Author

Alfie Bown is Assistant Professor of Literature at Hang Seng Management College, Hong Kong, and co-editor of the Hong Kong Review of Books.

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Reviews

“The universe of video games and the action they involve us in render perfectly the illusions and antagonisms of our ideological predicament - the popularity of post-apocalyptic games tells it all. But perhaps even more important is the type of subjectivity a gamer  has to adopt when immersed into a game: a mixture of extreme engagement and loss of reality, a universe of immortality where actions are indefinitely repeatable. So it is not that we can understand the impact of these games only through the analysis of our social reality - it's also the other way round: to understand how our societies work you have to know video games  And Alfie Bown does this at such a high level that he produces an instant classic, a book that everyone who seeks to find a way in our confused social life will have to read. The Playstation Dreamworld is unputdownable, once you start reading it you will get addicted to it... as in a good  video game!”
Slavoj Žižek

“If you ever asked yourself what Freud and Lacan would think if they had a chance to play video games, Alfie Bown gives you the answer. As a passionate gamer and a playful philosopher, he succeeds in showing not only why video-games matter but why they might carry subversive potential. This exciting psychoanalysis of video games shows why Pokémon GO and other games were only the beginning of a brave new world."
Srećko Horvat

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